SpongeBob SquarePants: Lights, Camera, Pants! The Simpsons Game. SpongeBob SquarePants: Battle for Bikini Bottom (Video Game 2003). SpongeBob SquarePants: Lights, Camera, Pants! Is a video game released on. In the PC version, when SpongeBob has to catch Man-Ray, SpongeBob was.
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Hidden Palace and The Cutting Room Floor's Sonic Month 2019 has come to a close!
Together, we've preserved and released several amazing finds: early versions of SonicChaos, Sonic CD, Sonic 2, and Sonic 3! Thank you for supporting Hidden Palace and TCRF! You helped make it happen!
(Redirected from SpongeBob SquarePants: Lights, Camera, Pants! (GameCube, PlayStation 2))
SpongeBob and friends compete for the role of the supervillain in the new Mermaid Man and Barnacle Boy movie by playing mini games. It's basically a really good clone of Mario Party.
Unused GraphicsPattie Munchdown
mg_0001.pak contains graphics for an unused 2D minigame starring SpongeBob, Squidward, Sandy and Plankton (but for some reason not Patrick and Mr. Krabs) called Patty Munchdown. scr_0001_scene.gm has information about the minigame at the top.
It has sprites which appear to have been ripped directly from episodes of the show, and are fairly blurry as a result.
Portraits of SpongeBob, Squidward, Sandy and Plankton.
The characters chewing on patties.
Each character sick from eating too much.
The characters with their mouths wide open, presumably to eat more food.
Parts of SpongeBob, Sandy and Squidward, meant to be animated.
Happy and sad sprites of SpongeBob and Plankton.
SpongeBob licking his lips.
A crowd presumably in the background.
The Bouncers
The minigame The Bouncers has unused graphics of customers eating.
They were meant to appear in the background, as they are seen in the minigame's icon.
Floor It!
The minigame Floor It! has lots of 2D sprites that look like they were ripped directly from the show. A majority of them are construction workers.
Miscellaneous Graphics
SpongeBob with a spatula, ripped straight from the episode 'Plankton!'
Mermaid Man and Barnacle Boy's fists.
An unused clapperboard texture.
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A texture with a fairly obvious use.
Bubble Bass has a full set of eye textures, despite only being an action figure and never appearing in a minigame.
An unused loading screen.
A work-in-progress version of Kevin the Cucumber's video phone sprites.
A work-in-progress version of the map screen.
An image of the Chum Bucket, also from the episode 'Plankton!.'
Compiler Files
A number of XML files can be found in the game's root folder (GameCube only), which were used to specify which files to include at compile time.
A smaller number of XML files can also be found scattered around the .PAK archives present in the Xbox version of the game.
Configuration file
Boot.gm is the boot config file, located in the boot.pak archive.
It contains a lot of variables. There's even a debug mode, which was disabled, and a bunch of information about a debug console. Most of the options are commented, which makes it easy to understand.
Debug Mode
There are several instances where code for a debug mode was created, but was never used for the final build.
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